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gnallen
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PostSubject: SDGO unit changes   Fri Jul 30, 2010 8:05 am

With all the changes being done to the units in SDGO Korea, seeming as Taiwan was also quick to make the
changes with our suits (eg. DSH's Vulcan dmg) do you think that they'll be changing the units in our version
soon? becauses last time when Korea nerfed their suits, it didn't take long for Taiwan to change theirs too.
Just wondering coz i'm curious on how the new Justice will play lol.
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OMGundam
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PostSubject: Re: SDGO unit changes   Fri Jul 30, 2010 8:16 am

oooh i didnt know. can you post the list of changes?
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Alucius
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PostSubject: Re: SDGO unit changes   Fri Jul 30, 2010 8:40 am

funny thing is... justice got his new weapon in the SD China on the 22nd.... its frikin amazing how they got it before kr did...

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Alucius
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PostSubject: Re: SDGO unit changes   Fri Jul 30, 2010 9:51 am

ok, so wat to look forward to. Increase dmg and reload rate on all funnel units. WZC getting huge upgrade on dmg and ammo. Justice getting weapon 1 as melee in R form.

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gnallen
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PostSubject: Re: SDGO unit changes   Fri Jul 30, 2010 11:20 am

Justice is the first mobile suit to have 2 weapons in main mode and 3 in alt lol

*edit*

Here are the changes:

Bug Fixes

* Justice Gundam: Main mode: Attack Down, Defense Up. Fatum-00 Subflight Mode: Gaining normal melee as Weapon 1. Weapon 2 is now the beam rifle, and Weapon 3 is now the vulcan weapon. Weapon 3 range increased.

* Astray Gold Frame AMATU (Mina Custom): Skill change: Reversal Aura -> Assault Command. Weapon 1 attack speed and damaged decreased. Weapon 2, reload time increased. Weapon 3 attack speed and damage decreased.

* GP-02A "Physalis" (Type-MLRS): Weapon 2 attack power decreased.

* Gundam Epyon: Camera position re-adjusted, defence increased. Main mode Weapon 1 delay decreased and attack speed increased. MA mode Weapon 1 causes Control Shock instead of Knock Down.

* Gundam Shenlong: Camera position re-adjusted, defence increased, and skill set position changed.

* Gundam (Hyper hammer): Camera position re-adjusted, defence increased, and Newtype Awakening (B) replaces Attack Up

* The O (Beam Sword): Camera position re-adjusted, Weapon 1 attack speed increased, and Weapon 2 now causes "Slow" effect.

* Launcher Strike Gundam: Boost duration increased, lock-on speed increased, Weapon 1 attack speed up, Weapon 2, attack up and attack speed up, and Weapon 3 reload speed has increased

* Strike Rouge IWSP (Beam Rifle): Weapon 1 attack speed increased. Weapon 3 ammo count and attack speed increased.

* Hyaku Shiki (Beam Sabre): Weapon 3 attack and range increased

* Units that have an alternate mode due to an HP dependent skill (God Gundam, Master Gundam, Nobel Gundam (Berserker Mode), Shining Gundam (Super Mode), and Unicorn Gundam (NT-D)) will no longer knock-down nearby enemies but will instead stun them.


Bug Fixes

* Shield bug fixed.
* Nu Gundam, V2 Assault Gundam: I-Field barrier did not always protect against beam weaponry.
* V2 Assault Gundam: Weapon change animation and English name fixed/changed.
* Tieren (Long-Range Cannon Type) and 0 Gundam's stat bug fixed.


Misc.

* Astray Blue Frame, X Astray, Wing Gundam Zero Custom, Galbaldy Beta, and Galbaldy Beta (CU) victory pose changed.
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OMGundam
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PostSubject: Re: SDGO unit changes   Fri Jul 30, 2010 3:40 pm

er those were the KR ones right? so they're now effective in TW? sorry its early and im a little slow
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gnallen
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PostSubject: Re: SDGO unit changes   Sat Jul 31, 2010 4:18 am

OMGundam wrote:
er those were the KR ones right? so they're now effective in TW? sorry its early and im a little slow

These are the changes to the units in KR, they probably should come into effect not too long into the future on TW server
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Alucius
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PostSubject: Re: SDGO unit changes   Sat Jul 31, 2010 4:20 am

the ones i posted should be out soon, like by next patch. The ones that Kr gets this month will take a while to reach tw.

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gnallen
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PostSubject: Re: SDGO unit changes   Sat Jul 31, 2010 4:22 am

yeh, Justice has become alot more usable now.
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