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 Weaponry Lesson #1: Funnels

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Tevin95(ailestrike)
darkstory
blayaden01
setsuna2611
Alucius
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Alucius
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PostSubject: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 16, 2009 1:30 am

We all been swarmed one time or another, or even been on the other side of the stick. Today we'll talk about how they work and how to counter. In the end, there's some lil fun facts.

Basics:
- Funnels are usually weapon 3
- Funnels only reload when all funnels are fired
- Funnel Up Skill decrease reload time, increase funnel base damage and special damage

Mechanics/Rules:
- Funnels are homing, meaning they'll follow and shoot any target until its either destroyed or duration time ends
- Funnels all dealt beam damage, meaning I field
- Funnels follow a specific path around the target, most of the time attempt to shoot from behind
- Funnels ignore invisibility and fade skill as long as target already been targeted beforehand
- Funnel contain their own hp, but when hits wall, instant self destruct

Counter:
- Vulcan, beam rifle, and beam cannon can easily destroy funnels. Vulcan is easiest to aim while beam cannon just covers a huge range and rifle is accuracy
- If can't be shot
*For Open Map: Stand next to a wall, hopefully 3 sided. When you do, stand facing outward so you're not facing the wall. (Destroys faster due to 2nd mechanic rule)
*For Closed Map: Hide inside tunnels and structures
*If above 2 can't be done, look for 1 small structures and go circles around it. (ice map, lil walls work wonders)

Misc Facts
- When funnels first came out, they got stun and impossible to destroy
- Funnels shoots 1 beam at a time while dragoons (Seed Funnels) shots multiple.
- Funnels if too many can run into themselves while dragoons won't. (Seed is superior after all =p)
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setsuna2611
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 16, 2009 1:56 pm

You forgot something. If you get far away enough from the user, the funnels will retreat.
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Alucius
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 16, 2009 5:07 pm

never happened to me, but maybe cuz i never just fire funnels and go in the opposite direction.
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blayaden01
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 16, 2009 5:45 pm

Same here. Laughing of course, the Gunbarrel Dagger isn't exactly designed for melee anyways.
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darkstory
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 16, 2009 6:57 pm

think that's for HWS only
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Alucius
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeMon Nov 23, 2009 3:47 am

darkstory wrote:
think that's for HWS only

that is correct.
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Tevin95(ailestrike)
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeWed Jan 13, 2010 9:23 pm

is it possible to slash funnels ?because isaw an exia in KR SDGO do it but he didnt slash thefunnels on him..he was slashing the funnels on his partner
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D-Boy
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeWed Jan 13, 2010 11:11 pm

Nope. Anyone telling you otherwise is bull.

i tried slashing at one point, didn't do anything.
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Alucius
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeWed Jan 13, 2010 11:50 pm

D-Boy wrote:
Nope. Anyone telling you otherwise is bull.

i tried slashing at one point, didn't do anything.

LOLZ, u would... But yea, it has to be projectile to destroy funnels. Although i haven't tried with with GP-03D's giant sword yet, heh.
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cheseball
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeThu Jan 14, 2010 11:52 pm

You could always use a newtype pressure if you really hate those funnels.
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Alucius
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeFri Jan 15, 2010 1:02 am

but it gets expensive... its better to have that item slot open for invis or self tele.
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sivinic
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeSat Jan 23, 2010 9:28 am

if i am not wrong perfect zeong funnel/hand cant be shot down correct? and it deal pretty heavy dmg. zzz
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D-Boy
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeSat Jan 23, 2010 9:45 am

Every funnel can be shot down, including Nu HWS.

The only funnel that can't crash into walls is Nu HWS'.
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Lyenyo
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitimeTue Feb 09, 2010 7:50 pm

Playing a funnel unit is frustrating for me.. the time is takes to fire 6 of them on a target takes about 3-4 seconds when others can do it in about 1. (the only time I can do it in 1s is in training room)

I assume this is due to me connecting from the UK, even though I don't have lag issues I guess there's a delay on things like funnels. Sad
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PostSubject: Re: Weaponry Lesson #1: Funnels   Weaponry Lesson #1: Funnels Icon_minitime

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